Game Design and in-Play Monitoring
Episode 1: August 15th
Defining a sustainable player and measuring the player journey
• What data should be collected, what should you exclude, what are you looking for? How should you be grouping players into categories and what are the next steps?
• Does a safe player truly exist? Identifying behavioural points and habits which you can use to categorise players by risk-level
> Towards collaboration: How could a collaborative approach work to produce the best possible RG strategy? What would need to be shared between operators?
Moderator: James Baston-Pitt, Business Development Manager, Onfido
Richard Wood, Director, GamRes
Paul Foster, Managing Director, Crucial Compliance (formerly Digital Compliance and Responsible Gambling Development Director at GVC Group)
Christofer Hagstedt, Chief Business Development Officer, Sustainable Interaction